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Yeah, it's such a creative and unusual world to explore. I'm giving it 9 out of 10 rubber chickens. Nothing is what it seems! And every character you meet and every encounter is so weird and wonderful. You know, I had a few ideas about how this first act was going to pan out but you're never really sure. There's a wonderful mix of simplicity in the style and execution of Broken Age, with what turns out to be quite sophisticated storytelling and consequence of action. But in order to achieve your goal you need to work with and help loads of other characters along the way, creating those really lovely moments of interaction.Īll in all, I think Double Fine delivered in spectacular fashion with this first act. Yeah, and I love that you have your own purpose. It's just so well written! There was no conversation that I thought was boring, or that I wanted to skip through.
Broken age art style full#
Yeah! I mean, it can be easy to get caught up in the loveliness of the art-style, but you're essentially dealing with themes of human sacrifice - it's pretty full on! There are also loads of little clues to that greater plot arc, as well as the more immediate puzzles you'll be dealing with in every conversation you have with the creatures and people around you. And I loved how even at the start of these stories, you can just feel this darkness underneath them. But there's such wonderful storytelling going on that I think this is a case of the focus being on that wonderful adventure, rather than really mind-bending puzzle challenges. There are plenty of vocal cues if you do get stuck and unsure of where to go - it'll lead you in the right direction. The puzzles aren't too taxing, are they, which may disappoint some. One thing I did I really like about these dual storylines, though, is that if I did get stuck or bored on a particular puzzle, then I could just flick over to the other story for a while and spend time in that world, freeing up my brain to tackle a different problem. Always try the most obvious solution first.
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With each narrative, you'll be combining items to solve problems - but often the answer is quite simple, so it's worthwhile not over-thinking it too much. Yeah, you just need to be constantly assessing your options. So those will play out a few times for me before I realised I needed to be moving the mouse around and clicking on things. And I think they've achieved a pretty good balance, although often the actions you would need to complete will occur in what looks like a cinematic sequence. I guess the most important thing with these kind of games is that they're clear and well set out - so that there's no confusion, and you're not stuck stuffing around with inconsistencies of the design. you know, come up with something a little bit more original.
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I guess I was just hoping that, with the uniqueness of the story and the art, and it being Double Fine, that they would. Gameplay-wise, the format is fairly straight forward old school point-and-click, though. Both of these stories are charming and well-written with tonnes of wacky humour and originality. The dialogue is well-delivered with a talented voice cast: Elijah Wood, Jennifer Hale - even some, like Jack Black make their Double Fine return. Both stories feel really different but the protagonists share that common drive and resourcefulness that's required of a puzzle-solver.
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but then curiosity got the better of me and I flicked over to Shay, a lonely space adventurer stuck in a boring daily cycle, decidedly lacking in any sort of adventure. I started on the adventure of Vella, who comes from a town of master bakers that must relinquish one person each year to a horrible monster. The first screen gives you the choice of embarking on one of two stories though you quickly discover you can switch between the two narratives as you go. Yes, it's got that wonderful painterly quality to it, doesn't it? It gives the characters real personality. It's just beautiful! It's almost annoyingly beautiful! It's always a nerve-racking experience, seeing the fruits of a long-awaited crowd funded project for the first time.įrom the moment that first screen popped up, I was just so taken in by this art style.
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